Üdvözlünk a FoX* hivatalos honlapján
You never given up
Kis help
Először is a bind-t úgy lehet csinálni, hogy megnyitod a konzolt, és azt írod hogy :
vsay -> szöveg hanggal keverve.
vsay_team -> szöveg hanggal keverve, csak a csapatod látja.
say -> egy szöveg betűre bindelve
say_team -> egy szöveg betűre bindelve, és csak a csapatod látja.
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- Ha hanggal akarsz keverni egy szöveget :
/bind vsay
- Erre egy példa a sajátom (HUNT3R) :
/bind F7 vsay camper ^9camper^3... | vagy | /bind F7 vsay_team camper ^9camper^3...
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- Egy szöveg betűre bindelve :
/bind say - Példa : /bind o say Ez egy üzenet
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[size]- A hangoknak a kódját nem tudhatjátok fejből mert azokat én adtam meg, ezért inkább leírom őket ide :
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// wm_quickstatements //
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PathCleared
{
sound/chat/allies/11a.wav "Path cleared."
sound/chat/allies/11b.wav "Path cleared."
}
EnemyWeak
{
sound/chat/allies/12a.wav "The enemy is weakened."
sound/chat/allies/12b.wav "The enemy is weakened."
}
AllClear
{
sound/chat/allies/13a.wav "All clear."
sound/chat/allies/13b.wav "All clear."
}
Incoming
{
sound/chat/allies/14a.wav "Incoming!"
sound/chat/allies/14b.wav "Incoming!"
}
FireInTheHole
{
sound/chat/allies/15a.wav "Fire in the hole!"
sound/chat/allies/15b.wav "Fire in the hole!"
}
OnDefense
{
sound/chat/allies/16a.wav "I'm on defense."
sound/chat/allies/16b.wav "I'm on defense."
}
OnOffense
{
sound/chat/allies/17a.wav "I'm on offense."
sound/chat/allies/17b.wav "I'm on offense."
}
TakingFire
{
sound/chat/allies/18a.wav "Taking fire!"
sound/chat/allies/18b.wav "Taking fire!"
}
MinesCleared
{
sound/chat/allies/19a.wav "Mines cleared."
sound/chat/allies/19b.wav "Mines cleared."
}
EnemyDisguised
{
sound/chat/allies/10a.wav "Enemy in disguise."
sound/chat/allies/10b.wav "Enemy in disguise."
}
//////////////////////
// wm_quickrequests //
//////////////////////
Medic
{
sound/chat/allies/21a.wav "Need a Medic!" sprites/voiceMedic
sound/chat/allies/21b.wav "I need a Medic!" sprites/voiceMedic
sound/vwvfun/team/allies/medic.wav "Medic!" sprites/voiceMedic
sound/vwvfun/team/allies/usmedic.wav "Medic!" sprites/voiceMedic
}
NeedAmmo
{
sound/chat/allies/22a.wav "I need ammo!" sprites/voiceAmmo
sound/vwvfun/team/allies/ammo.wav "I need ammunition!" sprites/voiceAmmo
sound/vwvfun/team/allies/usammo.wav "Need ammo!" sprites/voiceAmmo
}
NeedBackup
{
sound/chat/allies/23a.wav "I need backup!"
sound/chat/allies/23b.wav "I need backup!"
}
NeedEngineer
{
sound/chat/allies/24a.wav "We need an engineer!"
sound/chat/allies/24b.wav "We need an engineer!"
}
CoverMe
{
sound/chat/allies/25a.wav "Covering fire!"
sound/chat/allies/25b.wav "Covering fire!"
sound/chat/allies/25c.wav "Cover me!"
sound/chat/allies/25d.wav "Cover me!"
}
HoldFire
{
sound/chat/allies/26a.wav "Hold your fire!"
sound/chat/allies/26b.wav "Hold your fire!"
}
WhereTo
{
sound/chat/allies/27a.wav "Where to?"
sound/chat/allies/27b.wav "Where to?"
}
NeedOps
{
sound/chat/allies/28a.wav "We need Covert Ops!"
sound/chat/allies/28b.wav "We need Covert Ops!"
}
//////////////////////
// wm_quickcommands //
//////////////////////
FollowMe
{
sound/chat/allies/31a.wav "Follow me!"
sound/chat/allies/31b.wav "Follow me!"
}
LetsGo
{
sound/chat/allies/32a.wav "Let's go!"
sound/chat/allies/32b.wav "Let's go!"
}
Move
{
sound/chat/allies/33a.wav "Move!"
sound/chat/allies/33b.wav "Move!"
}
ClearPath
{
sound/chat/allies/34a.wav "Clear the path!"
sound/chat/allies/34b.wav "Clear the path!"
}
DefendObjective
{
sound/chat/allies/35a.wav "Defend our objective!"
sound/chat/allies/35b.wav "Defend our objective!"
}
DisarmDynamite
{
sound/chat/allies/36a.wav "Disarm the dynamite!"
sound/chat/allies/36b.wav "Disarm the dynamite!"
}
ClearMines
{
sound/chat/allies/37a.wav "Clear the mines!"
sound/chat/allies/37b.wav "Clear the mines!"
}
ReinforceDefense
{
sound/chat/allies/38a.wav "Reinforce the defense!"
sound/chat/allies/38b.wav "Reinforce the defense!"
}
ReinforceOffense
{
sound/chat/allies/39a.wav "Reinforce the offense!"
sound/chat/allies/39b.wav "Reinforce the offense!"
}
//////////////////
// wm_quickmisc //
//////////////////
Affirmative
{
sound/chat/allies/41a.wav "Affirmative!"
sound/chat/allies/41b.wav "Yes!"
sound/chat/allies/41c.wav "Yes!"
}
Negative
{
sound/chat/allies/42a.wav "No!"
sound/chat/allies/42b.wav "No!"
sound/chat/allies/42c.wav "Negative!"
sound/chat/allies/42d.wav "Negative!"
}
Thanks
{
sound/chat/allies/43a.wav "Thanks!"
sound/chat/allies/43b.wav "Thanks!"
sound/chat/allies/43c.wav "Thank you!"
sound/chat/allies/43d.wav "Thank you!"
}
Welcome
{
sound/chat/allies/44a.wav "You're welcome."
sound/chat/allies/44b.wav "You're welcome."
sound/chat/allies/44c.wav "No problem."
sound/chat/allies/44d.wav "No problem."
}
Sorry
{
sound/chat/allies/45a.wav "Sorry!"
sound/chat/allies/45b.wav "Sorry!"
sound/chat/allies/45c.wav "Sorry!"
}
Oops
{
sound/chat/allies/46a.wav "Oops!"
sound/chat/allies/46b.wav "Oops!"
sound/chat/allies/46c.wav "Oops!"
}
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// wm_quickglobal //
////////////////////
Hi
{
sound/chat/allies/54a.wav "Hi!"
sound/chat/allies/54b.wav "Hi!"
sound/chat/allies/54c.wav "Hi!"
sound/chat/allies/54d.wav "Hello!"
sound/chat/allies/54e.wav "Hello!"
}
Bye
{
sound/chat/allies/55a.wav "Bye."
sound/chat/allies/55b.wav "Bye."
sound/chat/allies/55c.wav "Bye."
sound/chat/allies/55d.wav "Good bye."
sound/chat/allies/55e.wav "Good bye."
}
GreatShot
{
sound/chat/allies/56a.wav "Great shot!"
sound/chat/allies/56b.wav "Great shot!"
}
Cheer
{
sound/chat/allies/57a.wav "Hahaa!"
sound/chat/allies/57b.wav "Alright!"
sound/chat/allies/57c.wav "Yes!"
sound/chat/allies/57d.wav "Yes!"
sound/chat/allies/57e.wav "'Atta way, baby!"
sound/chat/allies/57f.wav "You got it, man!"
sound/chat/allies/57g.wav "Yeehaa!"
sound/chat/allies/57h.wav "Yoohoo!"
sound/chat/allies/57i.wav "Yeah!"
sound/chat/allies/57j.wav "Yeah!"
sound/chat/allies/57k.wav "Yeah!"
sound/chat/allies/57l.wav "Woo!"
}
/////////////////////
// wm_quickglobal2 //
/////////////////////
GoodGame
{
sound/chat/allies/586a.wav "Good game!"
sound/chat/allies/586b.wav "Good game!"
sound/chat/allies/586c.wav "Good game!"
}
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// wm_sayplayerclass //
///////////////////////
IamSoldier
{
sound/chat/allies/61a.wav "I'm a soldier." vsixsprites/iamsoldier
sound/chat/allies/61b.wav "I'm a soldier." vsixsprites/iamsoldier
}
IamMedic
{
sound/chat/allies/62a.wav "I'm a medic." vsixsprites/iammedic
sound/chat/allies/62b.wav "I'm a medic." vsixsprites/iammedic
}
IamEngineer
{
sound/chat/allies/63a.wav "I'm an engineer." vsixsprites/iamengineer
sound/chat/allies/63b.wav "I'm an engineer." vsixsprites/iamengineer
}
IamFieldOps
{
sound/chat/allies/64a.wav "I'm a field ops." vsixsprites/iamfieldops
}
IamCovertOps
{
sound/chat/allies/65a.wav "I'm a covert ops." vsixsprites/iamcovertops
sound/vwvfun/team/allies/a-spy.wav "I'm a spy." vsixsprites/iamcovertops
}
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// wm_quickattack //
////////////////////
DestroyPrimary
{
sound/chat/allies/71a.wav "Destroy primary objective!"
sound/chat/allies/71b.wav "Destroy primary objective!"
}
DestroySecondary
{
sound/chat/allies/72a.wav "Destroy secondary objective!"
sound/chat/allies/72b.wav "Destroy secondary objective!"
}
DestroyConstruction
{
sound/chat/allies/73a.wav "Destroy construction!"
sound/chat/allies/73b.wav "Destroy construction!"
}
RepairVehicle
{
sound/chat/allies/75a.wav "Repair the vehicle!"
sound/chat/allies/75b.wav "Repair the vehicle!"
}
DestroyVehicle
{
sound/chat/allies/76a.wav "Disable the vehicle!"
sound/chat/allies/76b.wav "Disable the vehicle!"
}
EscortVehicle
{
sound/chat/allies/77a.wav "Escort the vehicle!"
sound/chat/allies/77b.wav "Escort the vehicle!"
}
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// wm_quickobjectives //
////////////////////////
CommandAcknowledged
{
sound/chat/allies/81a.wav "Command acknowledged!"
sound/chat/allies/81b.wav "Command acknowledged!"
sound/chat/allies/81c.wav "Right away!"
sound/chat/allies/81d.wav "Right away!"
}
CommandDeclined
{
sound/chat/allies/82a.wav "Command declined!"
sound/chat/allies/82b.wav "Command declined!"
sound/chat/allies/82c.wav "No can do!"
sound/chat/allies/82d.wav "No can do!"
}
CommandCompleted
{
sound/chat/allies/83a.wav "Command completed!"
sound/chat/allies/83b.wav "Command completed!"
}
ConstructionCommencing
{
sound/chat/allies/84a.wav "I'm constructing!"
sound/chat/allies/84b.wav "I'm constructing!"
}
///////////////////////
// wm_quickfireteams //
///////////////////////
FTAttack
{
sound/chat/allies/98a.wav "Attack!"
sound/chat/allies/98b.wav "Attack!"
}
FTFallBack
{
sound/chat/allies/99a.wav "Fall back!"
sound/chat/allies/99b.wav "Fall back!"
}
//////////////////////////////
// wm_quickfireteamssoldier //
//////////////////////////////
FTCoverMe
{
sound/chat/allies/25c.wav "Cover me!"
sound/chat/allies/25d.wav "Cover me!"
}
FTCoveringFire
{
sound/chat/allies/25a.wav "Covering fire!"
sound/chat/allies/25b.wav "Covering fire!"
}
FTMortar
{
sound/chat/allies/911a.wav "Deploy mortar!"
sound/chat/allies/911b.wav "Deploy mortar!"
}
////////////////////////////
// wm_quickfireteamsmedic //
////////////////////////////
FTHealSquad
{
sound/chat/allies/921a.wav "Heal the squad!"
sound/chat/allies/921b.wav "Heal the squad!"
}
FTHealMe
{
sound/chat/allies/922a.wav "Heal me!"
}
FTReviveTeamMate
{
sound/chat/allies/923a.wav "Revive team mate!"
sound/chat/allies/923b.wav "Revive team mate!"
}
FTReviveMe
{
sound/chat/allies/924a.wav "Revive me!"
sound/chat/allies/924b.wav "Revive me!"
}
///////////////////////////////
// wm_quickfireteamsengineer //
///////////////////////////////
FTDestroyObjective
{
sound/chat/allies/931a.wav "Destroy the objective!"
sound/chat/allies/931b.wav "Destroy the objective!"
}
FTRepairObjective
{
sound/chat/allies/932a.wav "Repair objective!"
sound/chat/allies/932b.wav "Repair objective!"
}
FTConstructObjective
{
sound/chat/allies/933a.wav "Construct objective!"
sound/chat/allies/933b.wav "Construct objective!"
}
FTDisarmDynamite
{
sound/chat/allies/36a.wav "Disarm the dynamite!"
sound/chat/allies/36b.wav "Disarm the dynamite!"
}
FTDeployLandmines
{
sound/chat/allies/934a.wav "Deploy landmines!"
sound/chat/allies/934b.wav "Deploy landmines!"
}
FTDisarmLandmines
{
sound/chat/allies/935a.wav "Disarm landmines!"
sound/chat/allies/935b.wav "Disarm landmines!"
}
///////////////////////////////
// wm_quickfireteamsfieldops //
///////////////////////////////
FTCallAirStrike
{
sound/chat/allies/941a.wav "Call an airstrike!"
sound/chat/allies/941a.wav "Call an airstrike!"
}
FTCallArtillery
{
sound/chat/allies/942a.wav "Call in artillery!"
sound/chat/allies/942b.wav "Call in artillery!"
}
FTResupplySquad
{
sound/chat/allies/944a.wav "Resupply the squad!"
sound/chat/allies/944b.wav "Resupply the squad!"
}
FTResupplyMe
{
sound/chat/allies/945a.wav "Resupply me!"
sound/chat/allies/945b.wav "Resupply me!"
}
////////////////////////////////
// wm_quickfireteamscovertops //
////////////////////////////////
FTExploreArea
{
sound/chat/allies/951a.wav "Explore the area!"
sound/chat/allies/951b.wav "Explore the area!"
}
FTCheckLandmines
{
sound/chat/allies/952a.wav "Check for landmines!"
}
FTSatchelObjective
{
sound/chat/allies/931a.wav "Destroy the objective!"
sound/chat/allies/931b.wav "Destroy the objective!"
}
FTInfiltrate
{
sound/chat/allies/953a.wav "Infiltrate!"
sound/chat/allies/953b.wav "Infiltrate!"
}
FTGoUndercover
{
sound/chat/allies/954a.wav "Go undercover!"
}
FTProvideSniperCover
{
sound/chat/allies/955a.wav "Provide sniper cover!"
}